searchhaser.blogg.se

Magix 2017
Magix 2017










magix 2017

Actually I watch several times what I have made and I try to put myself in different points of view. Tetsuya Nomura: I have a fairly repetitive process. Tetsuya Nomura: I think it is Kingdom Hearts.įinaland: You have a particular talent to make trailers and opening cinematics with high quality that bring a lot of emotion to fans. KH Island: According to you, what game was the turning point of your career? Final Fantasy VII had a huge success in Western countries, or Kingdom Hearts, your first project as a director ? It will be difficult because there is no more continuity between the Compilation and the Remake for the moment. If we make a compilation, these games will hardly have an overall coherence. Tetsuya Nomura: Concerning Final Fantasy VII Remake, which is a title loaded with a lot of mystery for now, it will be different from the original Final Fantasy VII. GamersFlag: Would it make sense to you to create an HD Remaster of Compilation of Final Fantasy VII (Before Crisis, Crisis Core and Dirge of Cerberus) on a unique platform like you did with Kingdom Hearts? Beyond the possibility of making it, would you like to do this? Tetsuya Nomura: I read a lot of reviews but I pay attention to read them discreetly. Today I still continue to follow this recommendation.įinal Fantasy Dream: So, how do you get fans’ opinions ? Without this distance, we are exposed to the risk of losing objectivity. I have to hold back about sharing information and I really don’t like this approach.Ī former employee told me once to keep a certain distance with fans, with the people following you. The only thing that displeases me is a tendency to find a situation where, as we have become closer, we have to pay attention to the information we share. We notice it with other developers who communicate a lot. Tetsuya Nomura: Nowadays with the new modes of communication, we can be very close to fans. My colleagues do not seem to notice that and continue to give me work with a frenetic pace, as if I'm still young and had the energy of old days.įinal Fantasy Dream: Why are you distant with social media? Because, you see, I get older, I am aging. I take very few breaks whereas I need them more and more. Tetsuya Nomura: Instead of a day, I will talk about a year. KH Island: What is an ordinary day for Tetsuya Nomura? But, because I entered as designer in the company, I still do character design. Tetsuya Nomura: What I prefer, nonetheless, is producing since I am completely free. A short question for the beginning: What do you prefer between producing and character design? In the company of KH Island, FFDream et GamersFlag, Finaland met him for a short interview.įinaland: Hello Mr. The Final Fantasy VII Remake and Kingdom Hearts III director held a conference about his character designer and director career.

magix 2017

Among all the guests, appeared Tetsuya Nomura. In parallel with the Final Fantasy XIV Fan Fest, MAGIC was held in Monaco.












Magix 2017