

Actually I watch several times what I have made and I try to put myself in different points of view. Tetsuya Nomura: I have a fairly repetitive process. Tetsuya Nomura: I think it is Kingdom Hearts.įinaland: You have a particular talent to make trailers and opening cinematics with high quality that bring a lot of emotion to fans. KH Island: According to you, what game was the turning point of your career? Final Fantasy VII had a huge success in Western countries, or Kingdom Hearts, your first project as a director ? It will be difficult because there is no more continuity between the Compilation and the Remake for the moment. If we make a compilation, these games will hardly have an overall coherence. Tetsuya Nomura: Concerning Final Fantasy VII Remake, which is a title loaded with a lot of mystery for now, it will be different from the original Final Fantasy VII. GamersFlag: Would it make sense to you to create an HD Remaster of Compilation of Final Fantasy VII (Before Crisis, Crisis Core and Dirge of Cerberus) on a unique platform like you did with Kingdom Hearts? Beyond the possibility of making it, would you like to do this? Tetsuya Nomura: I read a lot of reviews but I pay attention to read them discreetly. Today I still continue to follow this recommendation.įinal Fantasy Dream: So, how do you get fans’ opinions ? Without this distance, we are exposed to the risk of losing objectivity. I have to hold back about sharing information and I really don’t like this approach.Ī former employee told me once to keep a certain distance with fans, with the people following you. The only thing that displeases me is a tendency to find a situation where, as we have become closer, we have to pay attention to the information we share. We notice it with other developers who communicate a lot. Tetsuya Nomura: Nowadays with the new modes of communication, we can be very close to fans. My colleagues do not seem to notice that and continue to give me work with a frenetic pace, as if I'm still young and had the energy of old days.įinal Fantasy Dream: Why are you distant with social media? Because, you see, I get older, I am aging. I take very few breaks whereas I need them more and more. Tetsuya Nomura: Instead of a day, I will talk about a year. KH Island: What is an ordinary day for Tetsuya Nomura? But, because I entered as designer in the company, I still do character design. Tetsuya Nomura: What I prefer, nonetheless, is producing since I am completely free. A short question for the beginning: What do you prefer between producing and character design? In the company of KH Island, FFDream et GamersFlag, Finaland met him for a short interview.įinaland: Hello Mr. The Final Fantasy VII Remake and Kingdom Hearts III director held a conference about his character designer and director career.

Among all the guests, appeared Tetsuya Nomura. In parallel with the Final Fantasy XIV Fan Fest, MAGIC was held in Monaco.
